top of page
StoneMocapLogo.png
Tasarımcı Karşılaştırma Örnekleri

Substance Designer / Material Art

Add a professional touch to your projects with high-quality, optimized materials.
Specifically designed for real-time engines, these materials interact perfectly with light.

Course Content

Introduction and Interface

  • What is Substance Designer? What is it used for?

  • Interface introduction

  • Graph (Graph Types – Metallic/Roughness Workflow vs. Specular)

  • Node logic and working principles

  • First basic graph creation

Creating Patterns and Shapes

  • Shape nodes (Shape, Transform 2D, Safe Transform)

  • Using Blend nodes

  • Repeating patterns with Tile Generator and Tile Sampler

  • Grayscale (elevation map) logic

Noise and Detailing Techniques

  • Noise types: Perlin, Gaussian, Grunge Maps

  • Effect nodes such as Slope Blur, Warp, and Directional Warp.

  • Working with masks

Generating Normal and Ambient Occlusion from Height

  • Height to Normal, Normal Combine

  • Curvature and Ambient Occlusion nodes

  • How maps are created and what they are used for.

  • Testing in Marmoset or Unreal

Color and Roughness Maps

  • Using Gradient Maps

  • Painting using Uniform Color, Blend, HSL

  • Methods for determining roughness (Level, Histogram Scan)

  • Information about Metalness (optional for beginners)

Export and Application

  • Output nodes and export settings

  • Export to Unreal Engine and Unity

  • What is SBSAR? How is it used?

  • Testing with Substance Player

Mini Projeler (Opsiyonel)

  • Wooden floor

  • Dirty wall

  • Marble tile

  • Fabric / woven surface

Outcomes of the Training

By the end of this training, participants will be able to:

  • You will be proficient in the Substance Designer interface and node-based workflow.

  • They will be able to create their own PBR-compatible materials from scratch,

  • It can generate maps that include elevation, normal, roughness, ambient occlusion, and base color.

  • They will be able to use their materials in Unreal Engine, Unity, and other platforms.

  • They will learn material production processes optimized for real-time engines.

  • Total Duration: 6 weeks

  • Number of Lessons: 1 lesson per week / approximately 2 hours (live or recorded)

  • Training Type: Online (via Zoom, Discord, or a dedicated platform)

  • Implementation: Practical exercises and homework system at the end of each lesson.

  • Requirements: Basic computer skills (3D knowledge is advantageous but not required)

Training Duration and Details

Course Fee and Amenities Provided to Participants

  • Standard Participation Fee: 8,000 TL

  • Early Bird Discount: 6,500 TL (Valid for those who register 10 days before the training)

  • Student and Freelance Developer Support: ₺5,000 (with documentation)

Instructor

Zeynep Hatipoğlu

Zeynep Hatipoğlu

Co-Founder | Material Artist
 

Substance Designer.png

Get Your Free Kit

Unrealengine Environment Art

Choose from a cyberpunk cityscape, a futuristic space settlement, or ancient temples packed with modular buildings, props, vehicles, materials, and more.

info@stonemocap.com
Ankara / Türkiye

  • Instagram
  • LinkedIn
  • Youtube
bottom of page