

Course Content
Introduction and Interface
What is Substance Designer? What is it used for?
Interface introduction
Graph (Graph Types – Metallic/Roughness Workflow vs. Specular)
Node logic and working principles
First basic graph creation
Creating Patterns and Shapes
Shape nodes (Shape, Transform 2D, Safe Transform)
Using Blend nodes
Repeating patterns with Tile Generator and Tile Sampler
Grayscale (elevation map) logic
Noise and Detailing Techniques
Noise types: Perlin, Gaussian, Grunge Maps
Effect nodes such as Slope Blur, Warp, and Directional Warp.
Working with masks
Generating Normal and Ambient Occlusion from Height
Height to Normal, Normal Combine
Curvature and Ambient Occlusion nodes
How maps are created and what they are used for.
Testing in Marmoset or Unreal
Color and Roughness Maps
Using Gradient Maps
Painting using Uniform Color, Blend, HSL
Methods for determining roughness (Level, Histogram Scan)
Information about Metalness (optional for beginners)
Export and Application
Output nodes and export settings
Export to Unreal Engine and Unity
What is SBSAR? How is it used?
Testing with Substance Player
Mini Projeler (Opsiyonel)
Wooden floor
Dirty wall
Marble tile
Fabric / woven surface
Outcomes of the Training
By the end of this training, participants will be able to:
You will be proficient in the Substance Designer interface and node-based workflow.
They will be able to create their own PBR-compatible materials from scratch,
It can generate maps that include elevation, normal, roughness, ambient occlusion, and base color.
They will be able to use their materials in Unreal Engine, Unity, and other platforms.
They will learn material production processes optimized for real-time engines.
Total Duration: 6 weeks
Number of Lessons: 1 lesson per week / approximately 2 hours (live or recorded)
Training Type: Online (via Zoom, Discord, or a dedicated platform)
Implementation: Practical exercises and homework system at the end of each lesson.
Requirements: Basic computer skills (3D knowledge is advantageous but not required)
Training Duration and Details
Course Fee and Amenities Provided to Participants
Standard Participation Fee: 8,000 TL
Early Bird Discount: 6,500 TL (Valid for those who register 10 days before the training)
Student and Freelance Developer Support: ₺5,000 (with documentation)
Instructor
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Zeynep Hatipoğlu
Co-Founder | Material Artist

info@stonemocap.com
Ankara / Türkiye
