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Photogrammetry and Unrealengine

Creating FPS Characters with Photogrammetry and Unreal Engine MetaHuman Plugin


Introduction

Combining photogrammetry with the power of Unreal Engine allows for the creation of highly realistic characters. By using face scans and Unreal Engine’s MetaHuman plugin, these characters can be transformed into fully animated FPS-ready models for use in games. This blog will guide you through the process of scanning faces with photogrammetry, integrating them into the MetaHuman ecosystem, and creating FPS characters step by step.


What is Photogrammetry?


Photogrammetry is the process of creating a 3D model of an object or surface using photographs. For face scanning, this technology is used to produce highly detailed and realistic digital face models.


Equipment Needed:

A DSLR camera or a high-quality smartphone camera

A rotating platform (optional)

Photogrammetry software (e.g., RealityCapture, Metashape, Meshroom)


Step 1: Scanning the Face


1. Photo Capture

• Take photos of the person’s face from every angle.

• Ensure consistent and even lighting to avoid shadows.

• Use the highest resolution possible for the photos.

2. 3D Model Creation

• Upload the photos to your chosen photogrammetry software.

• The software will generate a 3D face model from the images.

3. Editing and Optimization

• Fix any imperfections in the model.

• Optimize the model for game engine compatibility.


Step 2: Integration with Unreal Engine and MetaHuman


1. Using the MetaHuman Plugin

• Install the MetaHuman plugin in Unreal Engine.

• Import your photogrammetry face model into MetaHuman Creator.

• Add detailed textures and animations to your character.

2. Customizing Your Character

• Use MetaHuman Creator to customize the character’s hair, clothing, and body features.

• Add facial animations to bring your character to life.


Step 3: Implementing the Character in FPS Mode


1. Importing into Unreal Engine

• Transfer your MetaHuman character into your Unreal Engine project.

• Set up animation blueprints and FPS controls for the character.

2. Adding Animation and Movement

• Create animation blueprints to sync movements with FPS gameplay.

• Use motion capture systems to achieve fluid and realistic animations.


Benefits of Using Photogrammetry for FPS Characters


Realism: Face scans create natural and realistic character appearances.

Rapid Prototyping: Photogrammetry and MetaHuman integration enable quick production of ready-to-use characters.

Flexibility: The face model can be easily adapted for various animations and scenes.

Conclusion


Using photogrammetry for face scanning and Unreal Engine’s MetaHuman plugin provides tremendous potential for game developers and animation studios. Especially for FPS games, this method offers a cost-effective solution to create realistic and interactive characters.


Imagine what you can create with Unreal Engine and photogrammetry—get started today!



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