A Journey to the Unreal Engine Marketplace
At Stonemocap, we’ve developed a Sci-Fi-themed material using the powerful tools in Substance Designer. This blog shares the process behind its creation, some technical insights, and how we’ve brought this material to life on the Unreal Engine Marketplace. Whether you're a game developer or a learner, this is a perfect resource for exploring procedural material design.

The Design Process: Crafting a Sci-Fi Masterpiece
1. Using Substance Designer’s Node SystemSubstance Designer's node-based workflow enabled us to create intricate designs with precision. Here’s how we structured the process:
Base Shapes: Started with geometric shapes like hexagons and grids to represent Sci-Fi aesthetics.
Blending Nodes: Merged patterns seamlessly using blend nodes for layered effects.
Noise Nodes: Added realism with nodes like Perlin Noise and Grunge maps to mimic wear and tear.
2. Implementing PBR WorkflowOur material follows Physically Based Rendering (PBR) principles, making it compatible with modern game engines:
Base Color: Defined the material's primary appearance with customizable Sci-Fi tones.
Roughness and Metallic Maps: Ensured realistic reflections and metallic finishes.
Normal Maps: Added depth and fine surface details without increasing polygon count.
3. Parametric Design for FlexibilityThe material is fully parametric, allowing users to adjust:
Colors and emissive details for a glowing effect.
Pattern density for different surface styles.

Unreal Engine Integration
We optimized and exported the material to Unreal Engine, where it’s ready for immediate use. Some key features we highlighted on the Unreal Engine Marketplace include:
Easy Customization: Parameters allow users to modify the material to suit their needs.
High-Resolution Outputs: Available in 2K and 4K textures for superior visual fidelity.
Game-Ready Design: Perfect for Sci-Fi environments, vehicles, or futuristic assets.
Technical Tips for Designers
We want to make this blog educational as well as promotional. Here are some practical tips:
Node Optimization: Group nodes for better performance and readability.
Reusable Graphs: Create reusable graphs to save time on future projects.
Export Settings: Use TGA formats and ensure correct channel packing for Unreal Engine.
Applications for the Sci-Fi Material
Our material is versatile, catering to:
Game Developers: Ideal for crafting spaceship interiors, advanced tech surfaces, and robotics.
Learners: An excellent starting point for understanding procedural workflows.
Available Now on Unreal Engine Marketplace
Our Sci-Fi material is now live on the Unreal Engine Marketplace, offering flexibility, quality, and usability for developers of all levels. You can check it out here.
At Stonemocap, we’re committed to pushing creative boundaries and sharing knowledge with the community. Let us know how you use this Sci-Fi material in your projects or share your feedback—we’d love to hear from you!

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